![]() ![]() Any matching files which change during the session will be uploaded to Cloud storage immediately afterward. It is important to remember that Steam will synchronize the user's Steam Cloud files for your game before and after every session. Users can also disable the Cloud synchronization on a per-game basis in each game's properties. Users can globally disable Cloud synchronization in the Steam Settings under Cloud by unchecking "Enable Steam Cloud synchronization for applications which support it." The Steam Client does the work of ensuring that the files are kept synchronized across all computers the user may be accessing. Avoid machine-specific configurations such as video settings. The game can then access the files by reading them through the Cloud API or reading them directly from disk as usual. If the user changes computers, the files are automatically downloaded to the new computer prior to the game launching. Files specified in the Auto-Cloud configuration or written to disk (created, modified, deleted, etc.) using the Cloud API will automatically be replicated to the Steam servers after the game exits. Steam Cloud OverviewThe Steam Cloud provides an easy and transparent remote file storage system for your game. Alternatively, API calls required from within the game code to Steamworks for the game to enumerate, read, delete, or write files to Steam Cloud. Level of integrationConfiguration of file paths required on Steamworks website. In BriefSteam Cloud automatically stores files from your game on Steam's servers so your players can log into Steam and access their saved games from any computer. Setup instructions for the VR arcade model ![]() ![]() Setup instructions for the PC Café model (incl. ![]() PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor (Beta) - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators ![]()
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